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Ascent infinite realm
Ascent infinite realm





I won’t fault someone for trying to define a new niche of MMO that’s meant to be played in bursts, but I take issue with someone implying (or practically saying) that ‘time’ is a key factor is the failure of MMOs. MMOs are meant to be a game where players progress, grow, improve, and develop. Console games are generally designed to be played until beaten, then the player moves on in typically a few weeks. Mobile games are generally meant for play sessions that span mere minutes. I’m always bothered when people try to imply that a MMORPG can be a like a mobile game or a console game. We think we can match that lifestyle, and make an MMORPG that you don’t have to put your entire life into. “There are mobile games now, and there are console games. This is the equivalent of saying WoW was the first MMO. They started looking to other genres of games.”ġ0 years ago the MMO genre had already been alive and well for a decade.

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“But the play style very similar as time passed on, so the players got bored with the system. “MMORPGs were very new, with World of Warcraft and all the others,” Hyo-Seob Kim said. The quotes from Bluehole’s CEO, Hyo-Seob Kim, are beyond ridiculous. I just finished reading an article that has definitely left me feeling a little bit triggered.Īscent: Infinite Realm is that MMO in development by the team that continues to promote how it’s so “shocked PUBG did so well.” Okay, anyway.







Ascent infinite realm